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AI Insights · Timothy · December 2021

Top 5 2D Cartoon Games on Android in Saudi Arabia, Q4 2021

Discover the performance of the top 5 2D cartoon games on the Android platform in Saudi Arabia during Q4 2021, including trends in weekly downloads, revenue, and active users.

Top 5 2D Cartoon Games on Android in Saudi Arabia, Q4 2021

Throughout Q4 2021, the top 5 2D cartoon games on the Android platform in Saudi Arabia showcased notable trends across weekly downloads, revenue, and active users.

Snake.io - Fun Snake .io Games from Kooapps Games experienced fluctuations in weekly revenue, peaking at $44 in mid-October and seeing a low of $17 in mid-November. Weekly downloads remained relatively steady, with a slight increase towards the end of the quarter, reaching approximately 33.5K in the final week of December. Weekly active users showed a gradual rise, starting at around 350K and ending the quarter at about 367K.

DOP: Draw One Part by SayGames Ltd saw a varied performance in weekly revenue, peaking at $15 in late October and fluctuating between $4 and $14 for the rest of the quarter. Weekly downloads peaked at 32.8K in mid-October and then tapered off to around 21.8K by the end of December. The game’s weekly active users followed a similar trend, starting at approximately 40.5K and declining to around 49.4K by the end of the quarter.

My Talking Tom Friends from Outfit7 Limited demonstrated strong weekly revenue, peaking at $183 in late October, with consistent fluctuations around $100 for the rest of the quarter. Weekly downloads showed stability, with a peak of 28.7K in early November and ending at around 25.3K in the final week of December. The game maintained a high level of weekly active users, starting at about 480K and slightly increasing to approximately 486K by the end of December.

Toca Boca World by Toca Boca exhibited significant weekly revenue, peaking at $8.8K at the end of November. Weekly downloads were highest at 35.4K in late October, with a decline towards the end of the quarter, settling at around 25.7K. The game’s weekly active users saw growth mid-quarter, reaching a peak of around 160.9K in late October before stabilizing at approximately 155.5K by the end of December.

Brain Puzzle - Tricky Test from MetaMars, despite having no revenue data, showed a strong start with weekly downloads peaking at around 49.9K in late October. Weekly downloads stabilized around 19.8K by the end of December. Weekly active users saw a significant rise from 137 in mid-October to roughly 68.3K by the end of the quarter.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: December 2021